Relevance through a feminist lens, Julia Simon-KerrĢ5. Evidence law and empirical psychology, Justin SevierĢ4. The problem of naked statistical evidence, Christian Dahlman, Amit PundikĢ3. Generalizations and reference classes, Michael Pardo, Ronald AllenĢ2. The problem of the prior in criminal trials, Christian Dahlman, Eivind KolflaathĢ0. Bayesianism: objections and rebuttals, Norman Fenton, David Lagnadoġ9. The logic of inference and decision for scientific evidence, Franco Taroni, Alex Biedermann, Silvia Bozzaġ8. Coherence in legal evidence, Amalia Amayaġ7. The scenario theory about evidence in criminal law, Anne Ruth Mackor, Peter van Koppenġ6. Inference to the best explanation, relative plausibility and probability, Ronald Allen, Michael Pardoġ5. Argumentation and evidence, Floris Bexġ4. The pragmatics of evidence discourse, Giovanni Tuzetġ3. Linguistic evidentials and the law of hearsay, Lawrence Solanġ2. Cost-benefit analysis of fact-finding, Talia Fisherġ1. Excluding evidence for integrity's sake, Jules Holroyd, Federico Picinaliġ0. The role of rules in the law of evidence, Frederick SchauerĦ. The role of the expert witness, Lena Wahlberg, Christian Dahlmanĥ. Proven facts, beliefs and reasoned verdicts, Jordi Ferrer BeltránĤ. The Naturalized epistemology approach to evidence, Gabriel Broughton, Brian Leiterģ. The volume covers different theoretical approaches to legal evidence, including the Bayesian approach, scenario theory and inference to the best explanation.ĭivided in to five parts, Philosophical Foundations of Evidence Law, covers different theoretical approaches to legal evidence, including the Bayesian approach, scenario theory and inference to the best explanation.Ģ. It presents a cross-disciplinary overview of central issues in the theory and methodology of legal evidence and covers a wide range of contemporary debates on topics such as truth, proof, economics, gender, and race. Written by leading scholars across the globe, this volume brings together philosophical debates on the nature and function of evidence, proof, and law of evidence. Core evidentiary concepts and principles, such as the presumption of innocence, standards of proof, and others, reply on moral and political philosophy for their understanding and interpretation. Philosophy has a strong presence in evidence law and the nature of evidence is a highly debated topic in both general and social epistemology legal theorists working in the evidence law area draw on different underlying philosophical theories of knowledge, inference and probability.
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I lost my virginity to him in the back of my mums Honda. “I had a boyfriend who was a rockabilly with a stiff hair sprayed quiff. “Live music is so expensive now, but when I was young, you literally never ate out except on holiday. My daughter goes to more restaurants, pop-ups and street stalls than gigs. For the last decade, food has been the new ‘rock n roll’. “Back then, rock n rock was the rock n roll. Every pub had a live band and it was very cheap to get in. “As a teenager, I loved music I went to a gig virtually every night. At school assembly, I used to look at the girls on stage and imagine how I would style and shoot them. My parents bought me an Instamatic camera and I was obsessed with shooting pictures. “I’ve been a photographer since I was 9 years old. Can you tell us how you got involved in photography in the first place, and in rock’n’roll photography in particular? Let’s hop on a Delorean and go back to the late 70s. Kerstin is launching a brand new site showcasing her career as a photographer, so we recommed you check out her work at .uk Morrissey, 1984. We had the pleasure of talking to Kerstin about her career in photography, the Madness hit song dedicated to her, and her gastronomical entrepreneurship. Over the years she has also organized anarchist cafés, indie music festivals and other happenings all revolving around gastronomy.Īs MsMarmitelover, she’s published a handful of cooking and recipe books, has written guest posts for The Guardian, and has been featured heavily in the British press for her foodie exploits. She’s been one of the very first to adopt the Airbnb model into the scene, hosting a series of thematic ‘supper clubs’ at her home that kickstarted a trend that still goes on today. Yes, she also happens to be a professional cook who shook up the food industry with the introduction of the underground restaurant movement into the UK in 2009. In the new millennium, Kerstin became “MsMarmitelover”, one of the biggest influencers in the food and drink world. Although her impact in the music industry is immense, over the last decade she has become an Internet celebrity for very different reasons. © Kerstin Rodgersīut Rodgers’ story is as weird, fascinating and unique as they come. She’s exhibited in galleries in Paris and London, and was included in the Getty Image Library exhibition, ‘Beat Positive’. She got her first photos published in New Musical Express as a teenager, and since then her work has been printed on the pages of almost every prestigious musical and news outlet under the sun. She’s one of the many unsung lens warriors who one beer-stained night at a time, helped define the iconography of rock in the late 70s and early 80s. That classic image of a young and coy Morrisey wearing an oversized knit sweater, those scenes of The Cramps ferociously blasting on stage as if their lives depended on it, or Madness doing their trademark “nutty train” … that’s all Kerstin. If you like music, it’s very likely that you’ve seen the work of Kerstin Rodgers, one of the prime documentarians of the punk scene in London and one of the most influential rock’n’roll photographers of all time.
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Kelly - the man has been accused of some horrible, horrible things in the past decade, yet I can still buy into and enjoy his love songs. Take Eminem, for instance: despite the man's horrifying and revealing honesty on some tracks ('Kim' and 'Beautiful' spring to mind), anyone in their right mind can tell you that anything he says as his 'Slim Shady' persona is intended to shock and shock only. For me, this occurs when I listen to more violent or dark punk, rap, or metal - part of me is excited by the thrill of listening to something dangerous or sinister, but at the back of my mind, I can easily remind myself that they're not serious. This principle is fairly simple: at certain times, you can dissociate the identity and personality of the artist in the song from that of the actual person. Well, at this point I need to talk about something called cognitive dissonance and how it applies to me with music. Some have considered Chris Brown analogous to a black Justin Bieber, but I don't buy it - as much as I've been annoyed with Bieber, I can't deny that the kid has serious musical talent and at least a shred of artistic integrity, compliments that I cannot and will not give to Chris Brown. I mean, we already have an Usher, why do we now need an Usher-wannabe? And furthermore, what does Chris Brown do that a half dozen other pop/hip-hop performers in the same vein couldn't do? Between Jay Sean, Taio Cruz, Colby O'Donis, Iyaz, Trey Songz, and even that talentless twit Jason Derulo, what makes Chris Brown the special little sunflower? I mean, I can admit that Chris Brown is a reasonably talented singer and a superb dancer, but as an artist, as someone who is trying to convey new ideas in interesting or thought-provoking ways, he's not compelling in the slightest. Look, I'm desperately trying to approach this without letting my own personal biases and tastes get in the way, but strictly as a performer, Chris Brown has always struck me as an inessential pop star. The player may also chain objects together, such as chaining a piece of meat to a pole and holding it while riding on a raptor. The player may turn the ladder on its side and set it on fire. For example, the player can write "ladder", summoning a ladder, which the player may use to climb to an out-of-reach Starite. This is achieved by writing the name of an object on the touchscreen. A fundamental element of Scribblenauts is the ability of the player to summon myriad objects into the game. Maxwell is guided by tapping the touchscreen, or if the player taps an object, Maxwell will pick it up or be given other options for interacting with that object, such as riding a horse or bicycle or shooting at an object if he holds a weapon. The player controls a character named Maxwell, who must collect objects called "Starites" to complete each level. Scribblenauts is an exclusively side-scrolling game controlled almost entirely with the Nintendo DS stylus, with the D-pad and face buttons controlling the camera and the left and right shoulder buttons rotating objects. The bottom screen shows Maxwell, using a helicopter and rope to rescue an injured woman during one of the puzzle levels. The top screen displays an image of the level and various indicators. The series has sold over 13 million copies. The success of the title has led to a number of sequels including Super Scribblenauts, Scribblenauts Remix, and Scribblenauts Unlimited. Reviewers believed that 5th Cell delivered on their promise to allow nearly any possible object to be created for use in Scribblenauts, but also lamented that the choice of controls in the game hampered their full enjoyment of the title. Scribblenauts was first shown in a playable form at the 2009 Electronic Entertainment Expo, and became a sleeper hit, winning several "Best of Show" awards, being the first portable console title to win such praise. This, along with the simple art designs of 5th Cell's Edison Yan, allowed for the team to easily add new words to the database without expending much effort to program new behavior. Objectnaut allowed for a data driven approach, and a significant portion of the development time was spent researching nouns and their properties, and categorizing them into the Objectnaut database. His vision was brought to realization through the "Objectnaut" engine created by 5th Cell's technical director, Marius Fahlbusch. Jeremiah Slaczka, creator and director of Scribblenauts, envisioned the game as a combination of solving life situation puzzles alongside Mad Libs. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions. The objective of Scribblenauts, as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen. It is the third Nintendo DS video game made by 5th Cell, the first two being Drawn to Life and Lock's Quest. The game was released in 2009 in all regions except Japan, and in 2011 in Japan as Flash Puzzle: Maxwell's Mysterious Notebook by Konami. Interactive Entertainment for the Nintendo DS. Scribblenauts is an emergent puzzle action video game developed by 5th Cell and published by Warner Bros. |
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